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     FrankProvo.com > Video Games Underground Portfolio

Click on the cover image to see it full size. To see a scan of pages inside the magazine, click any of the links in the "work done" sections. Images will open in a new window.

Issue: 1 - May 2002

Work Done:
Miscellaneous News blurbs
Broadband Gaming (Pg. 66, Pg. 67)

Edited submitted guides for Max Payne, Grandia, Maximo, Super Mario Advance 2, Metal Gear Solid 2, Golden Sun, and Super Smash Bros. Melee.

Issue: 2 - July 2002

Work Done:
Miscellaneous News blurbs

Edited submitted guides for Virtua Fighter 4, Tactics Ogre, State of Emergency, and Herdy Gerdy.

Issue: 3 - September 2002

Work Done:
Spider-Man GBA Guide (pgs. 32-37)

Edited guides for Tony Hawk's Pro Skater 3, Britney's Dance Beat, and Spider-Man: The Movie (PS2).

Issue: 4 - November 2002

Work Done:
GBA 2002's "Top 5" (Pg. 24)
Tekken 4 Preview (Pg. 30)
Tony Hawk 4 Preview (Pg. 31)

Issue: 5 - January 2003

Work Done:
Dead to Rights Xbox Review
Robotech Guide (Pgs. 32-39)
Fire Pro 2 GBA Guide (Pgs. 40-45)

Issue: 6 - May 2003

Work Done:
Dragon Ball Z: Budokai Guide (pgs. 10-18)

Issue: 7 - July 2003

Work Done:
Splinter Cell Guide (pgs. 52-63)

Issue: 9 - May 2003

Work Done:
Advance Wars 2 mini-Guide




Video Games Underground was Kappa Publishing's attempt to resurrect Video Game Review.

VGU lasted 9 issues.

My official "title" was strategy editor, which meant it was my job to select strategy guides for each issue, assign them, and then edit the submissions. I also contributed news stories, previews, reviews, and my own strategy guides.

After 5 issues, Kappa shrunk the magazine to digest size and narrowed its focus to cheat codes.

I didn't contribute anything to issue #8.

My favorite thing about working on VGU was that Dan Peluso was the Managing Editor. I enjoyed working for him on Pocket Games and was happy to sign on for VGU when he asked me to. He's a nice guy, but I think the reason I like him so much is that he never springs ungodly deadlines.